Saucers of Mud

December 7, 2009

Moral Choices in Games

Filed under: Uncategorized — matt w @ 1:54 am
Tags:

An interesting discussion at Emily Short’s about moral choices in games, first between Emily and Victor Gijsbers and someone posting as “fabulous,” and then between me and Ron Newcomb. Here’s a good bit from Ron:

Maybe it’s a squid-on-the-mantlepiece problem? Just as the author can’t dramatize dad’s overdrawn bank account while a giant kraken is attacking the city, the I-F author can’t create player-NPC emotional bonds while there are keys to find in other people’s houses. The traditional gameplay stuff is “too loud”, and overwhelms an NPC’s mild disappointment in the PC’s conduct.

While looking up things for this discussion, I noticed that there are a lot of tropes that are relevant to this. And I haven’t played hardly any of those games.

Advertisements

Leave a Comment »

No comments yet.

RSS feed for comments on this post. TrackBack URI

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Create a free website or blog at WordPress.com.

%d bloggers like this: