Saucers of Mud

December 7, 2009

Moral Choices in Games

Filed under: Uncategorized — matt w @ 1:54 am

An interesting discussion at Emily Short’s about moral choices in games, first between Emily and Victor Gijsbers and someone posting as “fabulous,” and then between me and Ron Newcomb. Here’s a good bit from Ron:

Maybe it’s a squid-on-the-mantlepiece problem? Just as the author can’t dramatize dad’s overdrawn bank account while a giant kraken is attacking the city, the I-F author can’t create player-NPC emotional bonds while there are keys to find in other people’s houses. The traditional gameplay stuff is “too loud”, and overwhelms an NPC’s mild disappointment in the PC’s conduct.

While looking up things for this discussion, I noticed that there are a lot of tropes that are relevant to this. And I haven’t played hardly any of those games.


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