Saucers of Mud

March 5, 2011

Somewhat?

Filed under: Uncategorized — matt w @ 8:53 pm

Now with interactivity.

From SHilbert’s description of a talk at a game development conference:

Another interesting technique Last Day of Work has come up with is what they call “coercive conversion,” a process Arthur admits is somewhat “evil.” The general idea can be summed up in his example of a virtual pet game his company developed, in which it was free to raise and play with your virtual puppy character, but medication cost money — and the puppy was guaranteed to get sick within a few weeks, dying in 24 hours without medical attention. Despite angry letters from parents, the technique apparently works monetarily.

So their business model is to make kids cry? I wouldn’t call that “somewhat” evil — I mean, it’s not like shooting protesters or cutting infant nutrition aid in order to fund tax cuts for the rich, but it seems about as evil as you can get in game design. I’d say “without killing kittens,” but.

(via an unrelated post from Emily Short.)

Advertisements

Leave a Comment »

No comments yet.

RSS feed for comments on this post. TrackBack URI

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Create a free website or blog at WordPress.com.

%d bloggers like this: